Myth II: Defend The Seven Gates (BetaV5.0) [beta]

by Artilheiro

An error occurred where the plugin did not appear in the list of plugins in the game, this is due to the plugin file name being too long, the myth does not support it, so it does not appear, now it is fixed, have fun.

I couldn't make the pre-game images because photoshop doesn't work on a 32-bit system, only 64 bits and the computer I'm using is 32 bits, as well as some personal issues.

========================================================== . The maximum zoom of all maps has been balanced.

.The sound of casualty and casualties has been greatly reduced.

. Defend The Dam = All types of myrkridians were removed from the map, all types of skeletons were removed from the map, Trows and Trows Iron Warriors were added,myrmidons added, the final wave was changed.

.Defend The Village = correction of Archer Captain dying at the beginning and taking a while to give the dark victory flag, now Archer Captain has a special of 8 flaming arrows. open the archer captain skill selection by pressing the "i" key,Excess dwafs were removed from the reinforcement.

.new map, Defend The Monument,3 different paths to explore.

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unit adjustments.

. Experience proportional to damage was removed from alpine warrior.

. now breunors have experience proportional to damage.

.All mana costs of Warlock Captain abilities have been decreased,open the Warlock captain skill selection by pressing the "i" key.

.dwarf Spy reduced movement speed 0.35 to 0.31.

.some other changes made.

.new units

Flies: has a 65% chance of dodging

Orcs:Much has been said about legends and tales of Orcs involving the Fir'bolgs, but it was later discovered that the Fir'bolgs had relatives of the same species, only more robust and with a more monstrous appearance, they were rejected by society as a whole and by the Fir'bolgs, then dominated by feelings of rejection, they allied themselves with the darkness, promising to end the Fir'bolgs and take their lands

Thief dwarves: have fewer lives, throw bottles clumsily, do not have melee attacks, but on the other hand have slightly higher movement speed compared to normal dwarves, have 2 poisonous bombs where part of the damage is explosion and the other part is damage is poisonous, causes paralysis.

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.now a certain unit has a chance to dodge attacks Dwarf-throw

This idea came from flies, the idea of ​​dwarfs having the chance to dodge attacks came from this official image of a dwarf dodging arrows.

Dwarf Hero: has a 5% chance to dodge

Dwarf spy: has a 10% chance to dodge

Flies: has a 65% chance to dodge

Skeletons: have a 6% chance to dodge

Bees: has a 6% chance to dodge

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.now certain units have critical damage,thus causing double damage.

Sb-loss-23-myrk-critical-hit Sb-win-17-heron-guard-and-myrk-giant

The idea of ​​a critical attack came from questions from players saying that the Myrkiridans are not as scary or monstrous as the Myth story tells, so it's time for them to really be a threat and the player to think twice before attacking Myrkiridans with melee units. When critical damage is activated, a lot of blood will come out.

Black Knight: has a 20% chance of dealing critical damage

Gor-Ash: has a 25% chance of dealing critical damage

Myrkridia Warrior: has a 10% chance to deal critical damage

Myrkridia Hunter: has a 3.5% chance to deal critical damage

Myrkridia Giant: has a 35% chance of dealing critical damage

Heron guard: has a 5.5% chance of dealing critical damage

Heron guard Hero: has a 10.5% chance of dealing critical damage

Wolf under the influence of black magic: has an 8% chance of causing critical damage.

Wolf: has a 5% chance of causing critical damage

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Map 01 - Defend The Covenant

solo-net-pregame-1

Defeat condition: if Fenris dies

Victory condition: after destroying all waves of enemies and Fenris and his soldiers retreat when the enemy Gor-Ash arrives.

Recommended players: Timid 1 player, Simple 2 players, Normal 3-5 Players, Heroic 5-6 Players, Legendary 6-7 players.

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Map 02a - Defend The World knot

images

This map shows the story between the events of Defend The Hill and Defend The Library.

Defeat Conditions: if the specific warrior dies (he has a different coloring than the other warriors), if Fenris dies, if the World Knot pillar is broken, after the warrior enters the World knot the defeat conditions of the World knot Pillar and the specific warrior dying are deactivated.

Victory Conditions: defeat the numerous wave of trhalls

Recommended players: Timid 1 player, Simple 1-2 players, Normal 1-3 Players, Heroic 4-7 Players, Legendary 8-12 players.

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Map 02 - Defend The Library

pregame-library-3oficial-2

Defeat conditions: If Warrior Captain dies or if there is no allied unit defending the library.

Victory Conditions: If you eliminate Gor-Ash and the enemies next to him.

Recommended players: Timid 1 player, Simple 2 players, Normal 3-5 Players, Heroic 5-6 Players, Legendary 6-8 players.

==========================================================

Map 03 - Defend The Monument

Sb-loss-11-monument

Defeat conditions: if all bre'unors die before reaching the monument, upon reaching the monument, if b'Y'laggo dies, if all units die b'Y'laggo automatically dies.

Victory conditions: if the wave where there will be trow and forest giant is destroyed

Recommended players: Timid 1 player, Simple 1-2 players, Normal 1-3 Players, Heroic 2-4 Players, Legendary 4-6 players.

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Map 05 - Defend The Dam

the-dam-4

Press the ''i'' key to open the Warlock Captain skill selection.

Defeat Conditions: If Warlock captain or Knight die or if all 3 Barrages are eliminated.

Victory Conditions: If you eliminate all enemy hordes.

Recommended players: Timid 2 player, Simple 3-4 players, Normal 5-7 Players, Heroic 7-8 Players, Legendary 8-10 players.

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Map 06 - Defend The village

Defend-the-village-2

Press the ''i'' key to open the Archer Captain's skill selection.

Defeat conditions: If Archer Captain dies in the small village, from the large village starting if Archer Captain dies or knight or berserker Captain.

Victory conditions: after eliminating Trow iron Warrior.

Recommended players: Timid 2 player, Simple 3 players, Normal 4-6 Players, Heroic 6-7 Players, Legendary 8-9 players.

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Hi, this is my first plugin made.

Myth II: Defend The Seven Gates

Many units have been modified significantly when more armor wear and some have changed movement speed (depending on the unit's weight and amount of armor).

Units that affect the morale of other units have daggers!

1 dagger increases allied team morale by 1

2 daggers increases friendly team morale by 1 and decreases enemy team morale by -1

3 daggers increases the allied team's morale by 2 and decreases enemy team morale by -1

4 daggers increases the allied team's morale by 2 and decreases enemy team morale by -3

I don't know if I'll be able to finish this plugin throughout my life, I also need to look at my life, studies, work, my priorities, etc.. Meddling a lot with loathing and fear ends up consuming the person, even more so in a large project, So with that said, don't be surprised if it takes a long time for me to release a new update. This is the planning of maps to be released until the final version of my plugin

Act 1

0.?

1.Defend The Covenant

2a.(Secret)Defend The World Knot

2.Defend The Library

3.Defend The Monument

4.?

Act 2

5.Defend The Dam

6.Defend The Village

7.?

7a.(Secret)?

8.?

9.?

Act 3

10.?

11.?

12.?

13.?

14.?

14a.(secret)?

heartfelt thanks to all the creators of units and other things that made it available for free on website: https://soulblaster.webs.com/

Thanks to DarthRevan555 for letting use his Myth III Public Beta plugin units.

My special thanks to Jon God helped me a lot by putting water in my plugin. And to all of the discord myth2 mapmaking channel.